Clinical Assistant Professor - Game Design

Arizona State University
Arizona State University

Design

Los Angeles, CA, USA

USD 80k-100k / year

Posted on Aug 26, 2026

Arizona State University: Office of the University Provost: Herberger Institute for Design and the Arts: The GAME School

Location

Los Angeles, CA

Open Date

Aug 25, 2026

Description

The GAME School at Arizona State University seeks three full-time, 9-month (academic-year) faculty members at the rank of Clinical Assistant Professor. These are career-track positions and include undergraduate teaching, research, and service responsibilities located at the ASU California Center-Grand building in Los Angeles, CA and may include online and hybrid instruction. We are seeking candidates with expertise in Game Design, Game Development, and Game Studio Production. The salary range for this position is $80,000–$100,000.

About ASU

Arizona State University is a new model for American higher education, an unprecedented combination of academic excellence, entrepreneurial energy and broad access. This New American University is a single, unified institution comprising four differentiated campuses positively impacting the economic, social, cultural and environmental health of the communities it serves. Its research is inspired by real world application blurring the boundaries that traditionally separate academic disciplines. In 2022, ASU was named a Hispanic-Serving Institution and in 2023, ASU joined the prestigious Association of American Universities. ASU is deeply committed to advancing in innovative ways while sustaining a welcoming, supportive and empowering environment for all members of our community.

About the Herberger Institute for Design and the Arts

The Herberger Institute for Design and the Arts at Arizona State University is one of the most comprehensive design and arts schools in the country, located within a dynamic research university focused on transformative change. Built on a unique combination of disciplines, the Herberger Institute comprises ASU FIDM and ASU FIDM Museum; the School of Art; The Design School; The Sidney Poitier New American Film School; The GAME School; the School of Music, Dance and Theatre; and the ASU Art Museum. The Herberger Institute is committed to redefining the 21st-century design and arts school through developing and scaling ideas that strengthen the role of designers and artists across all areas of society and culture, increasing the capacity of artists to make a difference in their communities.

About The GAME School

The GAME School in the Herberger Institute for Design and the Arts at Arizona State University is a leading transdisciplinary school for games, arts, media and engineering. The school offers a customizable curriculum that prepares students with tangible skills in new media, AI, games, wearable tech and more. We believe the liberal arts degree for the 21st century must develop socially aware, critically thinking global citizens who pair technical fluency with the creativity and empathy needed to lead in a world shaped by emerging technologies. These abilities power innovation across industries — from storytelling and immersive experience design to the fast-evolving world of game design, where students create meaningful, culturally relevant work that pushes the boundaries of how we play, learn and connect.

Position Description and Essential Functions:

Successful candidates will teach classes in the new Game Studio Production degree in Los Angeles, CA, and may also teach in other GAME School or other Herberger Institute degrees. This position maintains an expected teaching load of at least three classes per semester, which may include in-person, online, and hybrid classes. Faculty can expect to also advise student projects, engage with departmental events, and support recruitment and retention initiatives. This is a full-time, benefits-eligible, career-track position renewable on an academic year basis contingent upon satisfactory performance, availability of resources, and the needs of the university. Candidates must reside in the Los Angeles area or be willing to relocate.

We are especially interested in applicants who are dedicated to advancing the ASU Charter and realizing ASU’s Design Aspirations and the mission of the School.

Qualifications

Required qualifications:

  • Terminal degree in a relevant field by the time of appointment; or a Master’s degree in a relevant field and 5 years of industry experience by the time of appointment.
  • Evidence of excellence in teaching.
  • Demonstrated skills and accomplishments in one or more of the following areas: game production, game marketing, game user acquisition, game content creation, asset creation, game animation, and indie game studio management.

Desired qualifications:

  • At least one shipped title or a high level of involvement in shipping a title.
  • Five or more years as a Game Technical Artist and/or Game Designer.
  • At least two years of full-time teaching experience in higher education.
  • Experience teaching in-person and in digital environments (asynchronously and/or synchronously).
  • Experience working in a collaborative environment and across disciplines.
  • Demonstrated success meeting the needs of underrepresented students and/or communities.

Application Instructions

Instructions to Apply:

Please submit the following materials as separate items:

A comprehensive C.V.

A teaching statement (up to 2 pages)

A letter of interest addressing the position description and required qualifications)

Names and contact information for three professional references

Application deadline:

The application deadline is September 23, 2026. Applications will continue to be accepted on a rolling basis for a reserve pool. Applications in the reserve pool may then be reviewed in the order in which they were received until the position is filled.

Applicants advancing to the second round of review may be asked to provide additional materials.